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"GPU-native real-time textured mesh reconstruction with seam-aware radiometric correction" — arXiv cs.GR · Graphics & VFX
This is a computer graphics paper (arXiv cs.GR) presenting a method that reconstructs a textured 3D mesh from multiple photos in real time. Its key contribution is -aware : when texture patches from different views are stitched onto one mesh, mismatched brightness or color creates visible seams, and the method explicitly corrects those radiometric inconsistencies. The result is a reconstruction pipeline built to run directly on graphics hardware for interactive use.
The claim is the paper's own abstract-level description, and the primary source is the arXiv preprint, which the live search confirms under its fuller title with author Hiroyuki Sato. As primary-source material, the claim solidly reflects what the authors propose, though it does not by itself constitute independent validation of the method's performance.
Genuinely new: the arXiv preprint was posted on 2026-11-03, with no recirculation year indicated.